20 influential women working in the UK VR industry HAVE come together to create a vision for the future.
This vision is for a future where the immersive sector challenges the status quo of gender imbalance in creative industries and tech, seizing the opportunity to craft VR into an inclusive and healthy sector that learns from the mistakes of other media sectors.
A Vision for Women and VR (VWVR) is a collective visionary document bringing together the experiences and expertise of women working in this new industry. This is a timely challenge to ensure this transformative media is influenced by both men and women, reflects our society, shapes mainstream culture and affects behavioural change.
VWVR is a rallying cry vocalising the need for greater transparency and gender balance in the immersive sector. Effective change needs many voices. Project managed by VR platform, Limina Immersive, with funding, research and collaboration from REFIG.ca, the University of Brighton and Kings College London, VWVR is calling for your help and support to make this much-needed industry-wide change a reality.
Catherine Allen, Sarah Atkinson, Grace Boyle, Becca Caddy, Amandine Flachs, Dorothea Gibbs, Rebecca Gregory-Clarke, Dee Harvey, Emma Hughes, Helen Kennedy, Samantha Kingston, Tanya Laird, Jayisha Patel, Mária Rakušanová, Tessa Ratuszynska, Mitch Turnbull, Isabel Van De Keere